Once again I’m going to be showing my as-yet unnamed game at the Roguelike Celebration at GitHub HQ in San Francisco the weekend of October 5-6 2019! Looking forward to reconnecting with the roguelike community, other developers and enthusiasts!
The game is online and playable in your browser if you want to check it out!
If you missed it, my talk from the 2018 event is up on YouTube.
I’m going to be presenting my as-yet unnamed game at the Roguelike Celebration at GitHub HQ in San Francisco the weekend of October 6-7 2018! Looking forward to a chance to chat with other game developers, hobbyists and a few other retrocomputer geeks as well.
Proboards has run into a hiccup with their DNS, and I had to reconfigure my DNS settings for forum.jammingsignal.com to follow suit.
This may take a couple of days to sort out, until then the forums can be reached at the temporary address http://jammingsignal.boards.net
Update: Fixed already! Carry on.
One of my interests is retrocomputing, primarily Commodore, and I have a particular fascination with recreations of “retro” online information systems. There have been several such amazing projects such as bringing back dialup BBSes on Telnet, QuantumLink Reloaded, NeoHabitat, and others like the NABU Network Recreation Project. There’s a ton of pre-Internet history to be found on these systems, and I only got to briefly experience the final days of this online world first-hand.
So you can imagine my excitement when I discovered a complete, boxed software package from 1984 called Videotex, designed by the Manitoba Telephone System no less (my home province) that implements NAPLPS (North American Presentation Level
Protocol Syntax) for the Commodore 64.
It’s been a while and I got bitten by the game coding bug again….here’s a sneak preview! More details soon…
Máté Sebők has created an incredible microcontroller-based hardware emulation of the Commodore 64 SID chip called the SwinSID Ultimate (based on the original SwinSID).
It can emulate the old 6581 or newer 8580 SID chips, run in NTSC or PAL mode, and so much more. It even has blinky lights right on the board!
You can read more about the project on Facebook here, and read a review here.
To help out I created a tiny menu-driven tool that allows you to configure the various options of the SwinSID Ultimate. You can download it here from the Commodore Scene Database.
A fairly major project I’ve been working on for the past few months is finally wrapping up. It’s a
Wi-Fi “Modem” for the Commodore 64.
Click here for details.