This summer was the 30th Anniversary of Ghostbusters, and the movie was re-released in theatres for a limited 1-week run. I took my son Andreas (age 8) to it, and he loved it! Mind you, he had heard of Ghostbusters plenty of times before from me, and had even played the games (PC and Commodore 64 versions) a little bit. But seeing the movie clinched it: He wanted to be a Ghostbuster for Halloween this year! That’s music to a geek dad’s ears, so we spent a weekend putting together the ultimate Ghostbusters costume – on a limited budget. Half the fun was scrounging through the amazing surplus and electronics stores around Toronto like Active Surplus, Creatron, and Sayal Electronics, looking for doodads and gizmos to incorporate into the costume. Continue Reading
If you’re a total cyberpunk nerd this should immediately ring a bell:
I could crash your whole (beat) from here man!
The result was mindblowing:
Leif crits with Digital Music Blast spell
Another Candid from the Schema Factor performance
Devil’s Cellar decor
Saucy Miso & Schema Factor soundchecking
Leif the Technomancer!
I’ve been pestering Seth Hardy of Propane and Electrons and Site 3 Fire Arts to make a MIDI version of his solid-state relay flame effects controller board. This will allow you to create flame effects (or lighting effects or what have you) under MIDI control so you can synchronize the outputs to music!
The prototype boards are in and he put one together for me (awesome). We got together earlier this week to test them out. A couple of swapped pins were found, a quick trace cut and jumper and we are ready to go!
My code for testing the board is here on GitHub (warning, doesn’t include any safety features yet).
Next steps are to refine the code a bit more to add some timeouts and arming sequences, and then hopefully live tests with fire!
(Read More for pics)
I got a lot done on my new network game “Vortex 2” as presented at ECCC 2013 during the long winter, and I’d like to unveil it as a playable work-in-progress to get help with testing and feedback.
You can’t do much in the game yet. Enemy ships will fly around and chase you and each other, you can shoot at them and they will shoot back, but nothing will happen. But it’s still pretty fun, especially with friends!
I’ve been captivated by the possibilities of the LEAP Motion as an input device ever since it was announced. It’s still finding its niche, but I feel an area of huge potential is for interactive electronic music.
So, how to turn your gestures into MIDI data with the LEAP? I’m especially interested in using it with my DAW of choice, FL Studio in Windows. Guess what, there’s an app for that (actually several).
The main ingredients for the configuration I went with are as follows:
- A LEAP Motion controller – you can get them at Best Buy or Future Shop! It’s $79.99 US.
- (For Windows) The “loopMIDI” virtual MIDI loopback cable application.
- The GECO App by UWYN, available from LEAP’s Airspace store (part of the LEAP install). It’s $9.99 US.
Read on for details.
A couple of years ago I put together my “Ultimate Commodore 64” with multiple kernels, dual SID chips for stereo sound, reset button, USB, Ethernet, a 16GB flash drive, 4 Joystick Ports, and painted blue! You can get more details from my presentation at World of Commodore 2011. However, I accidentally killed the motherboard recently when messing around with my RN-XV Wifi project (oops). So, a swap was in order.
I bought a fully socketed 64C motherboard from eBay and swapped it in with the appropriate chips, then re-applied all the mods I had made. One thing I’ve done differently this time around is to use clip leads instead of soldering to my shiny “new” motherboard. I’ve documented the internals in pictures, it turned out pretty cool and is hopefully useful for documenting the top-side connection locations.
(Read More for pics)
I’ve released the full version 2.0! Check out the details at KVR.