Once again I’m going to be showing my as-yet unnamed game at the Roguelike Celebration at GitHub HQ in San Francisco the weekend of October 5-6 2019! Looking forward to reconnecting with the roguelike community, other developers and enthusiasts!
The game is online and playable in your browser if you want to check it out!
If you missed it, my talk from the 2018 event is up on YouTube.
I’m going to be presenting my as-yet unnamed game at the Roguelike Celebration at GitHub HQ in San Francisco the weekend of October 6-7 2018! Looking forward to a chance to chat with other game developers, hobbyists and a few other retrocomputer geeks as well.
It’s been a while and I got bitten by the game coding bug again….here’s a sneak preview! More details soon…
I got a lot done on my new network game “Vortex 2” as presented at ECCC 2013 during the long winter, and I’d like to unveil it as a playable work-in-progress to get help with testing and feedback.
You can’t do much in the game yet. Enemy ships will fly around and chase you and each other, you can shoot at them and they will shoot back, but nothing will happen. But it’s still pretty fun, especially with friends!
At ECCC 2013, I presented some ideas for a “massively” multiplayer networked Commodore 64 game, and several people have joined the project to help out. Thanks to the appropriately named Polar Vortex (which I still think would make an awesome name for a metal band, and no connection to the game), we got a fair bit done on it over the holidays.
Here’s a teaser image from the real-time map:
It’s actually playable now, please head over to the Google Group if you want to try it out!