Category: Commodore

  • Presenting at Roguelike Celebration 2019!

    Once again I’m going to be showing my as-yet unnamed game at the Roguelike Celebration at GitHub HQ in San Francisco the weekend of October 5-6 2019!  Looking forward to reconnecting with the roguelike community, other developers and enthusiasts! The game is online and playable in your browser if you want to check it out!…

  • Presenting at Roguelike Celebration 2018!

    I’m going to be presenting my as-yet unnamed game at the Roguelike Celebration at GitHub HQ in San Francisco the weekend of October 6-7 2018!  Looking forward to a chance to chat with other game developers, hobbyists and a few other retrocomputer geeks as well.  

  • Videotex – NAPLPS Client for the Commodore 64 Archived

    One of my interests is retrocomputing, primarily Commodore, and I have a particular fascination with recreations of “retro” online information systems.  There have been several such amazing projects such as bringing back dialup BBSes on Telnet, QuantumLink Reloaded, NeoHabitat, and others like the NABU Network Recreation Project.  There’s a ton of pre-Internet history to be found on…

  • Another C64 Network Game…

    It’s been a while and I got bitten by the game coding bug again….here’s a sneak preview!   More details soon…

  • SwinSID Ultimate Configurator Released

    Máté Sebők  has created an incredible microcontroller-based hardware emulation of the Commodore 64 SID chip called the SwinSID Ultimate (based on the original SwinSID). It can emulate the old 6581 or newer 8580 SID chips, run in NTSC or PAL mode, and so much more.  It even has blinky lights right on the board! You…

  • Commodore Wi-Fi Modem

    A fairly major project I’ve been working on for the past few months is finally wrapping up.  It’s a Wi-Fi “Modem” for the Commodore 64.   Click here for details.

  • First PCB Designs!

    Finally got around to something I’ve always wanted to try:  I designed my own circuit boards for the first time ever (not counting acid etching in high school) and got them made! I designed the boards in Fritzing, which is an intuitive schematic capture and PCB layout tool, and had the boards printed at OSH…

  • My New C64 Network Game is Ready for Playtesting!

    I got a lot done on my new network game “Vortex 2” as presented at ECCC 2013 during the long winter, and I’d like to unveil it as a playable work-in-progress to get help with testing and feedback. You can’t do much in the game yet. Enemy ships will fly around and chase you and each other,…

  • It’s Alive!   Ultimate C64C Motherboard Swap

    A couple of years ago I put together my “Ultimate Commodore 64” with multiple kernels, dual SID chips for stereo sound, reset button, USB, Ethernet, a 16GB flash drive, 4 Joystick Ports, and painted blue!  You can get more details from my presentation at World of Commodore 2011. However, I accidentally killed the motherboard recently when messing around…

  • Progress on “Vortex 2”

    At ECCC 2013, I presented some ideas for a “massively” multiplayer networked Commodore 64 game, and several people have joined the project to help out.   Thanks to the appropriately named Polar Vortex (which I still think would make an awesome name for a metal band, and no connection to the game), we got a fair…