I got a lot done on my new network game “Vortex 2” as presented at ECCC 2013 during the long winter, and I’d like to unveil it as a playable work-in-progress to get help with testing and feedback.
You can’t do much in the game yet. Enemy ships will fly around and chase you and each other, you can shoot at them and they will shoot back, but nothing will happen. But it’s still pretty fun, especially with friends!
Multiple Kernels #1. The extra leads are for the DualSID.
A couple of years ago I put together my “Ultimate Commodore 64” with multiple kernels, dual SID chips for stereo sound, reset button, USB, Ethernet, a 16GB flash drive, 4 Joystick Ports, and painted blue! You can get more details from my presentation at World of Commodore 2011. However, I accidentally killed the motherboard recently when messing around with my RN-XV Wifi project (oops). So, a swap was in order.
I bought a fully socketed 64C motherboard from eBay and swapped it in with the appropriate chips, then re-applied all the mods I had made. One thing I’ve done differently this time around is to use clip leads instead of soldering to my shiny “new” motherboard. I’ve documented the internals in pictures, it turned out pretty cool and is hopefully useful for documenting the top-side connection locations.
(Read More for pics)
At ECCC 2013, I presented some ideas for a “massively” multiplayer networked Commodore 64 game, and several people have joined the project to help out. Thanks to the appropriately named Polar Vortex (which I still think would make an awesome name for a metal band, and no connection to the game), we got a fair bit done on it over the holidays.
Here’s a teaser image from the real-time map:
It’s actually playable now, please head over to the Google Group if you want to try it out!
Eventually, I’ll merge all the various pages into the blog. For now, you can find some short write-ups on my Commodore hacking projects here.